DESIGNING PLACES FOR flourishing    

A home. A family compound. A hotel. A neighborhood. A town.

Different scales. Different teams. The same responsibility: hold the whole.

I creative-direct places—helping discover what a particular place should become, translating that into clear direction for everyone making it, and holding the whole through the hundreds of decisions that follow.

Because great architecture, landscape, interiors, engineering, and economics don't automatically add up to a great place.

Someone has to make sure the parts become a whole.

WHAT DOES THE CREATIVE

DIRECTOR OF A TOWN DO?

TRILITH  ·   235-acre new-urbanist town

‍ ‍case study

CLUSTERS
family compounds + boutique hotels

HOMES
new builds · whole-house renovations

If you're early in a project and want to get the big decisions right, that's the best time to talk.